These sites and invaluable assets to get your work in front of as many people in the industry as possible. Easy to use tools for building your portfolio and social platforms to get your work critiqued by future peers will help your growth as a game developer and get you noticed for that coveted job you are looking for.
ArtStationArtStation is the showcase platform for games, film, media, & entertainment artists. It enables artists to showcase their portfolios in a slick way, discover & stay inspired to connect with new opportunities.
CG SocietyAt The CG Society, we inspire, empower, and engage artists everywhere. Whether helping you become a better artist, informing you of the latest happenings in the global art community, or empowering you with the knowledge and tools you will need to land your next job, The CG Society is here to inspire, inform, educate, and recruit.
Carbonmade Carbonmade is an online portfolio website where you can create and manage your creative works.
ZBrush Central ZBrush Central is a community where you can interact with a worldwide network of artists, driven by the pursuit of art. Share your artwork and techniques as well as learn from or be inspired by others.
Behance Behance is a network of sites and services specializing in self-promotion, including consulting and online portfolio sites. It is owned by Adobe.
Sketchfab Sketchfab is a platform to publish, share and discover 3D, VR and AR content. It provides a viewer based on the WEBGL and WEBVR technologies that allow to display 3D models on the web, to be viewed on any mobile browser, desktop browser or Virtual Reality headset.
Polycount Polycount is not necessarily a portfolio site but can be a useful asset. Post your work and get feedback from professionals, compete in site challenges to test your skills and improve yourself, check out pertinent news for your trade and so much more.
Getting a job in the industry requires you getting to know people and people getting to know you and know where to find you. Social media sites increase your visibility as a developer. It gets your work out there and shows what you can do to as many people as possible.
Facebook Facebook is a social networking website and service where users can post comments, share photographs and links to news or other interesting content on the Web, play games, chat live, and stream live video. This platform is great for finding people to collaborate with and joining local groups of game developers in your area to create and share work together.
LinkedIn LinkedIn is very important. It’s a social media platform for professionals. It’s a place to find new possibilities and connect with other professionals. It’s essentially a Facebook for your résumé.
Instagram Use Instagram to grow your fan base and promote your Indie projects. This platform requires a little more finesse than the others. Posting requires timing, great use of specific hashtags, and of course excellent photos, it is Instagram after all. Your visibility as a developer is dependent on your quality of content and consistency of posting.
Twitter Twitter is a hugely popular social network and it can be a very useful tool for creating a following for your upcoming game. It provides an easy way to communicate and engage with people to get your work in front of as many eyes as possible. Want to work for a certain studio? Well follow them on Twitter an tag them when you post work. It could be as simple as that to get a conversation going and getting you into a studio.
Video and streaming services are great, free places to post your reels and stream your projects. You never know who’s watching and increasing your visibility increases your chances of getting work and getting your games published.
Twitch Streaming is an excellent way to show your community and a huge Twitch userbase your development process. Talk straight to people through the chat while you stream your latest project to get feedback or just give your community one on one dialogue.
Vimeo Vimeo is a great place to put your portfolio reels. Modeling turntables, animation/rigging reels, level design walkthroughs, you name it, Vimeo is a great place to put them, albeit it'll mostly be you Animators/Riggers populating this space.
YouTube The most popular user-generated video site, YouTube is a great tool to post your portfolio reels and project content. This platform has great analytic and communicative tools to see what your audience on the platform likes. YouTube does stream as well but has not caught on like Twitch at this time.
Forums are excellent places to go to for those really specific questions you just can't find the answer to with a simple Google search. Chances are if you have a Maya, Blender, or any Game Engine-related question, someone on the corresponding forums knows the answer.
Unity Forum Head to the Unity Engine forum here.
Head to the Blender Artist forum here.
Unreal Engine Forum Head to the Unreal Engine forum here.
Some games media sites are not simply "just news". The sites below are great networking tools relative to the industry from many different avenues. Join their forums, read their articles, and watch their videos. These sites are brimming with information you absolutely need to know and people you need to connect with.
Gamasutra While it does post news found on typical video game websites, Gamasutra is known for providing online resources to aspiring and professional game developers on the disciplines of games, including design, audio, public relations, and art. Gamasutra encourages professionals to publish blogs in order to share their expertise with other developers.
GDC GDC attracts over 26,000 attendees and is the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers, and others involved in the development of interactive games and virtual reality gather to exchange ideas and shape the future of the industry. GDC is produced by the UBM Game Network.
gamesindustry.biz has users spanning every part of the industry from design, development, publishing, marketing, distribution, and retail. The site boasts one of the largest recruitment databases for video game-related roles and a comprehensive guide to events that span the games business.
Check out these portfolios to see what got these recent hires into the industry and landed them their job. Use these examples as a bar to set for yourself and find out where you need to be to outshine the competition and land a job.
Joseph Hobbs / Junior Prop Artist
Check out their
Gary Do / Environment Artist
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Diego Ross / Hard Surface Artist
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Mikhail Akimenko / 3D Character Artist
Hired freelance (undisclosed studio).
Check out their