Classes resume Monday, March 30, fully online.
Please visit dcccd.edu/coronavirus for additional information and to learn how to prepare for online classes.

Level design is game-mapping, designing the interaction between the player and the game itself. A level designer decides where players and enemies can move, regions in the level where behaviors can occur and resources can be located, locations of doors and hidden objects, and much more.

See some of our students’ work.

 
student's work
student's work
student's work
student's work student's work
student's work
student's work
student's work
student's work
student's work