Length of time is based on catalog degree plans. Prerequisites may be required, which are not included in this estimate. For most programs, full-time student status is assumed, a minimum of 12 credit hours per semester.
Cost is based on tuition rates for program hours and Dallas County residents. It does not include additional supplies, fees or books. Find out about financial aid.
Want to learn more about careers in Interactive Simulation and Game Technology?
As a student in the Interactive Simulation and Game Technology (Game Design) program, you can specialize in one of two tracks, both of which lead to the
Associate in Applied Sciences degree in Interactive Simulation and Game Technology.
Good design skills are the foundation of any art program, and game design is no different.
This track focuses on building a strong artistic base to launch your art and animation skills before you ever touch the computer, as well as an introduction to the basics of animation.
You’ll use the latest software as your artistic tools, including the most recent versions of Softimage|XSI, Maya and 3ds Max.
Programming brings you closer to the game. This track not only focuses on the solid computer skills that lead to the game-engine pipeline but also exposes you to the team-oriented atmosphere you’ll be working in.
You’ll learn the top-level programming skills in Microsoft XNA, Unreal Tournament C++ and C# that you’ll need for a competitive workplace, plus the leadership and people skills to be successful in a collaborative work environment.
You'll also learn about level design, which includes: